Mobile games publisher · USA

Publish.Scale.Monetize.

Torira Games LLC takes mobile games from finished build to global launch — store publishing, performance user acquisition and revenue design, run by one accountable team.

Google Play & App Store Policy-first launches 48h first response
Google PlayApple App StoreGoogle AdMobAppLovin MAXUnity LevelPlayironSourceMeta Audience NetworkAppsFlyerAdjustFirebaseTikTok for Business
Reach 0+ Countries reachable at launch through Google Play and the App Store
Disciplines 0 Publishing, user acquisition and monetization under one roof
Response 0h Typical first response to a game submission
Reporting 0% Transparent reporting on spend, installs and revenue
Choose your path

Three disciplines. One growth engine.

Take all three, or only the one holding your game back. Either way, store data feeds media buying and revenue data feeds the next creative.

PATH 01

Publishing

From build to global launch on Google Play and the App Store — store setup, listing and ASO, age ratings, privacy declarations, releases and live-ops.

  • Store accounts, listings & ASO assets
  • Data safety & App Privacy declarations
  • Staged rollouts and version management
Explore
PATH 02

Marketing & UA

Performance media buying across the major mobile ad networks with creative production, cohort tracking and ROAS-led scaling. Test small, scale what pays back.

  • Playable, video & UGC-style creatives
  • Cohort, retention & ROAS analysis
  • Geo, network and budget scaling plans
Explore
PATH 03

Monetization

Balanced revenue across rewarded video, interstitials, banners and in-app purchases — mediation, placement tuning and pricing that respects the player.

  • Mediation & ad network setup
  • IAP catalog, pricing & offer design
  • Policy-safe ad frequency & placements
Explore
The engine

A loop, not a launch

Most games stall between the first release and the first profitable cohort. Our job is to close that gap — and keep the loop turning.

Publish

Ship a compliant, well-positioned build with analytics and attribution wired in from day one.

Acquire

Buy users against a payback target, with creative testing as the main performance lever.

Monetize

Tune ads and IAP so revenue per player rises without breaking retention.

Every cycle feeds the next

The pipeline

Titles in production

A look at what we are building and operating right now. Names are revealed at store launch.

Soft launch

Project Canopy

Casual puzzle · Android & iOS

In development

Project Bedrock

Idle builder · Android

In review

Project Ivory

Arcade · Android & iOS

Your game here

We are reviewing submissions for the next slate.

Pitch it
How we work

The quest line

Four stages with clear checkpoints, so you always know what happens next and what it depends on.

01
Stage 01

Review

Send a build or prototype. We assess the core loop, retention potential, market fit and policy risk, then answer with a clear yes, no, or what to change.

02
Stage 02

Prepare

SDK integration, attribution and analytics, monetization design, store listing, ratings and privacy declarations — everything for a clean submission.

03
Stage 03

Soft launch

Limited-geo release with controlled UA spend to validate retention, ARPDAU and payback before budget goes to scale.

04
Stage 04

Scale & operate

Global rollout, creative iteration, monetization tuning and live-ops, with transparent reporting on spend and revenue.

Why Torira

We read the policy pages, not just the dashboards

Most launches fail for boring reasons: a rejected build, a mismatched Data safety form, an ad placement that trips a policy, a campaign scaled before retention was ready. We remove those failure modes first — then we go after growth.

Policy-first launches

Pre-submission review against store policies to reduce rejections and takedown risk.

Honest numbers

You see the same spend, install and revenue data we do. No black-box reporting.

You keep your IP

The game stays yours. We hold only the rights needed to publish and grow it.

One accountable team

A single point of contact across publishing, media buying and monetization.

From the founder A good game and a successful game are not the same thing. We exist to close that gap for developers who would rather keep building than learn media buying.
Before you pitch

Questions developers ask

Anything else? Email support@toriragames.com and a person will answer.

What stage of game do you accept?

Anything from a playable prototype to a live title that has plateaued. What matters most is the core loop and early retention, not polish. If a game is too early, we will tell you what to prove first.

Who owns the game and the IP?

You do. A publishing agreement grants us the rights needed to distribute and market the title. Ownership of your code, art and brand stays with you.

Do you fund user acquisition?

For titles we publish, we plan and run the UA budget as part of the deal. The exact structure — revenue share, spend commitment and recoupment — is agreed in writing before launch.

Can you handle marketing or monetization only?

Yes. If you already self-publish, we can take on user acquisition, monetization setup, or a policy and compliance review as a standalone engagement.

How long does it take to go live?

For a feature-complete, instrumented build, soft launch is typically a matter of weeks: SDK and store preparation, then a limited-geo release. Global scale follows once cohort data supports it.

How do you handle store policy and privacy?

Every title gets a pre-submission review against Google Play and Apple policies, an accurate Data safety and App Privacy declaration, and a consent setup that fits GDPR, CCPA/CPRA and children’s privacy rules. See our Privacy Policy.

▶ Press start

Your game is ready. Are you?

Send us your build, prototype or store link. We review every submission and reply with concrete feedback — whether we publish it or not.